Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Compared with 600 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (9%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.81 K/D and so clearly below the average (0.91).
Impact
AverageExactly 2 kills in 9.7% of rounds and so well below the average (12.4%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (3.2).
Progress
One value per month, dashed line is the level 2 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.61. Last 3 months: 0.60 (at the start 0.53). Clearly below the average (0.68).
Rating, 1.00 is an average match
Best month: August 2026 with 0.85. Last 3 months: 0.86 (at the start 0.75). Clearly below the average (0.93).
Damage per round (ADR)
Best month: August 2026 with 67.1. Last 3 months: 67.1 (at the start 57.9). Clearly below the average (75.0).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 39% (at the start 36%). Right on the average (39%).
Matches won (win rate)
Best month: September 2026 with 69%. Last 3 months: 52% (at the start 43%). Clearly above the average (49%).
Best month: July 2026 with 717. Last 3 months: 645 (at the start 563).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_GX loses the most ELO on Ancient: −55 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.81 · Dust 2
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How _GX plays
Across 179 matches _GX averages K/R 0.58, ADR 64.2 and a rating of 0.82. Biggest strength: Utility damage per round at 5.3, better than 82% of level 2 players. Most room to improve: Rounds with first kill at 5%, better than only 5% of level 2 players. Averages 12.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 33 of 179 matches the rating was 1.10 or higher (18%), in 111 it was below 0.90. In 121 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.85. _GX loses the most ELO on Ancient (−55 ELO, win rate 52%). Things go best on Mirage (+60 ELO, win rate 48%). Match no. 3 of the day goes best: 64% win rate, +48 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +9.2, Headshots +3 pp, Win rate +9 pp, ELO +82. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.