_GW_

Brazil
On FACEIT since 2019 235 matches tracked 65 matches in 30 days
ELO ▼ 170
2,476
30-day peak: 2,668
Rank SA ▼ 527 places
#1,288
Brazil #852 in Brazil
30 days · prev. #761 · best #684
Last updated:

How does _GW_ play?

Rating 1.35 K/R 0.96 ADR 97.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 235 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 22%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.3
Knife kills 24 in 235 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.2%).

2K rounds 18.5%+5.1 pp · Ø 13.4% better than 99%
3K rounds 7.4%+3.2 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 99%
4Ks and aces 58x 4K, 15 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.97, Rating at 1.36, ADR at 98.4
▼ Got worse
Win rate −3 pp, ELO −153

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: September 2026 with 0.99. Last 3 months: 0.97 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
61 matches · 43% win rate
On Nuke −41 ELO
37 matches · 57% win rate
On Mondays −80 ELO, win rate 35%

_GW_ loses the most ELO in match 2 of the day: −43 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 3.58 · Ancient
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
48% better than 36%
0.97 better than 99%
99.7 better than 98%
1.36 better than 98%
62% of 474 duels better than 94%
33% of 61 situations better than 37%
Mirage68
57% better than 71%
0.99 better than 99%
99.1 better than 98%
1.40 better than 99%
65% of 414 duels better than 98%
28% of 39 situations better than 21%
Nuke37
57% better than 58%
0.98 better than 98%
98.0 better than 96%
1.37 better than 97%
64% of 221 duels better than 96%
36% of 22 situations better than 45%
Inferno15
73% better than 94%
0.94 better than 95%
95.5 better than 91%
1.38 better than 97%
70% of 83 duels better than 99%
40% of 5 situations better than 57%
Cache13
31% -
0.94 -
96.5 -
1.29-
67% of 79 duels -
40% of 5 situations -
Ancient11
45% -
0.90 -
90.8 -
1.28-
52% of 42 duels -
25% of 8 situations -
Anubis9
0% -
0.78 -
84.6 -
1.04-
41% of 37 duels -
60% of 5 situations -
Vertigo3
0% -
0.66 -
77.6 -
0.86-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _GW_ plays

Across 235 matches _GW_ averages K/R 0.96, ADR 97.6 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 21.1 kills per match with 38% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 170 of 235 matches the rating was 1.10 or higher (72%), in 31 it was below 0.90. In 164 matches with detailed stats: 58 4Ks and 15 aces. Best month by rating: September 2026 at 1.41. _GW_ loses the most ELO in match 2 of the day (−43 ELO, win rate 43%). Things go best on Mirage (+71 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, −21 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −153. Unchanged in recent months: K/R at 0.97, Rating at 1.36, ADR at 98.4. Last 30 days: 65 matches, win rate 45%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.