_GUT_

Western Sahara
On FACEIT since 2022 181 matches tracked 78 matches in 30 days
ELO ▲ 246
2,091
30-day peak: 2,151
Rank EU
#186,402
Western Sahara #153 in Western Sahara
Last updated:

How does _GUT_ play?

Rating 1.15 K/R 0.79 ADR 82.6 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 181 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 3.5
Knife kills 6 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 28x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +402
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −14.2, Headshots −10 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.89). Slightly above the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
26 matches · 42% win rate
On Ancient −57 ELO
41 matches · 39% win rate
On Fridays −57 ELO, win rate 38%

_GUT_ loses the most ELO on Anubis: −87 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 72%
0.88 better than 94%
88.0 better than 82%
1.27 better than 96%
63% of 183 duels better than 95%
35% of 43 situations better than 41%
Ancient41
39% better than 12%
0.74 right on the average
78.4 better than 34%
1.08 better than 68%
50% of 121 duels better than 42%
32% of 34 situations better than 36%
Anubis26
42% better than 21%
0.71 better than 37%
76.6 better than 28%
1.04 better than 55%
55% of 85 duels better than 70%
39% of 18 situations better than 51%
Inferno22
50% better than 37%
0.77 better than 61%
83.1 better than 57%
1.13 better than 71%
52% of 54 duels better than 42%
47% of 19 situations better than 70%
Dust 221
57% better than 70%
0.79 better than 74%
84.6 better than 71%
1.13 better than 81%
44% of 115 duels better than 16%
33% of 12 situations better than 37%
Nuke17
59% better than 62%
0.78 better than 59%
82.3 better than 48%
1.15 better than 76%
73% of 56 duels better than 99%
36% of 11 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How _GUT_ plays

Across 181 matches _GUT_ averages K/R 0.79, ADR 82.6 and a rating of 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 97 of 181 matches the rating was 1.10 or higher (54%), in 46 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. _GUT_ loses the most ELO on Anubis (−87 ELO, win rate 42%). Things go best on Mirage (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −149 ELO. Improved over the last three months: ELO +402. Got weaker: K/R −0.12, Rating −0.15, ADR −14.2, Headshots −10 pp, Win rate −15 pp. Last 30 days: 78 matches, win rate 55%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.