_GR1

Albania
On FACEIT since 2017 171 matches tracked 39 matches in 30 days
ELO ▼ 8
2,022
30-day peak: 2,037
Rank EU
#228,278
Albania #1,261 in Albania
Last updated:

How does _GR1 play?

Rating 0.96 K/R 0.72 ADR 78.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 3.6
Knife kills 25 in 171 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 1 ace in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.9, Headshots +2 pp, ELO +299
= Stayed the same
K/R at 0.71, Rating at 0.96, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
27 matches · 33% win rate
On Dust 2 −12 ELO
36 matches · 50% win rate
From match 5 of the day +22 ELO
48 matches · 46% win rate

_GR1 loses the most ELO on Anubis: −26 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
53% better than 57%
0.71 better than 37%
77.1 better than 33%
0.96 better than 28%
45% of 248 duels better than 18%
26% of 31 situations better than 19%
Dust 236
50% better than 44%
0.68 better than 22%
75.2 better than 21%
0.89 better than 9%
42% of 206 duels better than 9%
29% of 17 situations better than 27%
Anubis27
33% better than 7%
0.67 better than 18%
76.3 better than 25%
0.86 better than 4%
45% of 191 duels better than 16%
33% of 12 situations better than 39%
Ancient23
52% right on the average
0.76 better than 58%
85.4 better than 71%
0.99 better than 35%
48% of 141 duels better than 33%
35% of 17 situations better than 42%
Inferno21
71% better than 97%
0.77 better than 71%
83.3 better than 62%
1.06 better than 61%
54% of 114 duels better than 65%
40% of 10 situations better than 58%
Nuke7
57% -
0.80 -
74.4 -
1.07-
65% of 37 duels -
100% of 4 situations -
Cache6
67% -
0.79 -
83.9 -
1.09-
57% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _GR1 plays

Across 171 matches _GR1 averages K/R 0.72, ADR 78.6 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 60% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 52 of 171 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. _GR1 loses the most ELO on Anubis (−26 ELO, win rate 33%). Things go best on Mirage (+156 ELO, win rate 53%). Match no. 3 of the day goes best: 68% win rate, +17 ELO. Improved over the last three months: ADR +4.9, Headshots +2 pp, ELO +299. Unchanged in recent months: K/R at 0.71, Rating at 0.96, Win rate at 52%. Last 30 days: 39 matches, win rate 49%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.