_GR1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average60% headshots and so well above the average (49%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 0.96 (at the start 0.97). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 84.1. Last 3 months: 79.2 (at the start 74.3). Just below the average (80.4).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 61% (at the start 59%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Best month: October 2026 with 2,037. Last 3 months: 2,037 (at the start 1,738).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_GR1 loses the most ELO on Anubis: −26 ELO, 33% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Cache
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How _GR1 plays
Across 171 matches _GR1 averages K/R 0.72, ADR 78.6 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 60% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 52 of 171 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. _GR1 loses the most ELO on Anubis (−26 ELO, win rate 33%). Things go best on Mirage (+156 ELO, win rate 53%). Match no. 3 of the day goes best: 68% win rate, +17 ELO. Improved over the last three months: ADR +4.9, Headshots +2 pp, ELO +299. Unchanged in recent months: K/R at 0.71, Rating at 0.96, Win rate at 52%. Last 30 days: 39 matches, win rate 49%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.