_GLUE_

Turkey
On FACEIT since 2018 130 matches tracked 26 matches in 30 days
ELO ▲ 44
2,025
30-day peak: 2,025
Rank EU
#226,123
Turkey #7,089 in Turkey
Last updated:

How does _GLUE_ play?

Rating 0.89 K/R 0.63 ADR 69.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 28% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.2
Knife kills 1 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 1.9%−2.2 pp · Ø 4.1% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 11x 4K, 0 aces in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, Win rate +3 pp
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 68.8
▼ Got worse
ELO −88

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
42 matches · 57% win rate
In match 3 of the day +2 ELO
25 matches · 44% win rate

_GLUE_ loses the most ELO on Dust 2: −4 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Inferno
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 70%
0.61 better than 4%
68.8 better than 4%
0.89 better than 9%
45% of 118 duels better than 20%
34% of 32 situations better than 41%
Ancient28
36% better than 8%
0.69 better than 25%
73.3 better than 12%
0.93 better than 20%
50% of 105 duels better than 42%
43% of 21 situations better than 65%
Cache24
67% -
0.61 -
66.5 -
0.89-
50% of 62 duels -
50% of 14 situations -
Inferno21
57% better than 57%
0.57 better than 2%
67.5 better than 5%
0.84 better than 4%
47% of 53 duels better than 20%
57% of 7 situations better than 84%
Vertigo10
60% -
0.62 -
68.7 -
0.92-
52% of 29 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _GLUE_ plays

Across 130 matches _GLUE_ averages K/R 0.63, ADR 69.3 and a rating of 0.89. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 26 of 130 matches the rating was 1.10 or higher (20%), in 77 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. _GLUE_ loses the most ELO on Dust 2 (−4 ELO, win rate 57%). Things go best in match 2 of the day (+119 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +119 ELO. Improved over the last three months: Headshots +8 pp, Win rate +3 pp. Got weaker: ELO −88. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.8. Last 30 days: 26 matches, win rate 54%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.