_GLUE_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (4.1%).
Utility and deaths
Strength7.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.65. Last 3 months: 0.62 (at the start 0.65). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.93. Last 3 months: 0.88 (at the start 0.92). Well below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 71.0. Last 3 months: 68.8 (at the start 70.5). Well below the average (80.8).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 58% (at the start 50%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 71%. Last 3 months: 54% (at the start 51%). Clearly above the average (50%).
Best month: July 2026 with 2,153. Last 3 months: 2,025 (at the start 2,113).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_GLUE_ loses the most ELO on Dust 2: −4 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.95 · Inferno
- Most kills in a match: 28 · Ancient
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How _GLUE_ plays
Across 130 matches _GLUE_ averages K/R 0.63, ADR 69.3 and a rating of 0.89. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 26 of 130 matches the rating was 1.10 or higher (20%), in 77 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. _GLUE_ loses the most ELO on Dust 2 (−4 ELO, win rate 57%). Things go best in match 2 of the day (+119 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +119 ELO. Improved over the last three months: Headshots +8 pp, Win rate +3 pp. Got weaker: ELO −88. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.8. Last 30 days: 26 matches, win rate 54%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.