_Fur1ouS_

Russia
On FACEIT since 2019 170 matches tracked 90 matches in 30 days
ELO ▲ 71
2,114
30-day peak: 2,114
Rank EU
#173,916
Russia #49,171 in Russia
Last updated:

How does _Fur1ouS_ play?

Rating 1.00 K/R 0.73 ADR 82.4 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.6
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 2 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Fur1ouS_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −57 ELO
28 matches · 43% win rate
On Mirage −30 ELO
64 matches · 58% win rate
Between 12:00 and 18:00 +1 ELO, win rate 47%
On Thursdays −2 ELO, win rate 44%

_Fur1ouS_ loses the most ELO in match 3 of the day: −57 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.60 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
58% better than 76%
0.76 better than 61%
84.2 better than 69%
1.06 better than 63%
48% of 337 duels better than 32%
21% of 28 situations better than 11%
Dust 246
50% better than 44%
0.73 better than 46%
82.1 better than 59%
1.01 better than 42%
45% of 193 duels better than 20%
32% of 22 situations better than 33%
Ancient27
41% better than 18%
0.72 better than 37%
79.2 better than 38%
0.97 better than 29%
48% of 119 duels better than 32%
37% of 19 situations better than 52%
Nuke16
56% right on the average
0.72 better than 32%
85.1 better than 63%
0.91 better than 9%
46% of 93 duels better than 16%
25% of 8 situations better than 15%
Inferno11
45% -
0.62 -
77.4 -
0.80-
38% of 60 duels -
0% of 1 situations -
Anubis3
33% -
0.53 -
65.5 -
0.73-
18% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How _Fur1ouS_ plays

Across 170 matches _Fur1ouS_ averages K/R 0.73, ADR 82.4 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 64 matches. In 55 of 170 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 170 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. _Fur1ouS_ loses the most ELO in match 3 of the day (−57 ELO, win rate 43%). Things go best on Dust 2 (+59 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate. Last 30 days: 90 matches, win rate 51%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.