_Frigo_

Czech Republic
214 matches tracked
ELO ▼ 24
3,054
30-day peak: 3,078
Rank EU ▼ 1,316 places
#6,557
Czech Republic #68 in Czech Republic
30 days · prev. #5,241 · best #5,241
Last updated:

How does _Frigo_ play?

Rating 0.97 K/R 0.67 ADR 74.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 214 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

43% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 9%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 28x 4K, 4 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 96%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 75.1
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −303

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.67. Clearly below the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −191 ELO
27 matches · 44% win rate
In match 1 of the day −174 ELO
52 matches · 48% win rate
On Mondays −158 ELO, win rate 43%

_Frigo_ loses the most ELO on Nuke: −191 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
68% better than 88%
0.72 better than 30%
78.3 better than 29%
1.04 better than 43%
56% of 192 duels better than 70%
40% of 30 situations better than 54%
Dust 237
59% better than 66%
0.61 better than 2%
67.9 better than 2%
0.89 better than 4%
48% of 139 duels better than 25%
36% of 14 situations better than 40%
Anubis34
44% better than 16%
0.66 better than 11%
73.4 better than 11%
0.95 better than 16%
54% of 122 duels better than 59%
45% of 22 situations better than 68%
Inferno32
53% better than 21%
0.67 better than 10%
79.1 better than 25%
0.96 better than 11%
51% of 150 duels better than 25%
47% of 17 situations better than 70%
Nuke27
44% better than 14%
0.68 better than 13%
74.9 better than 15%
0.97 better than 16%
53% of 123 duels right on the average
46% of 13 situations better than 67%
Cache21
62% better than 58%
0.63 better than 2%
71.9 better than 5%
0.93 better than 5%
47% of 77 duels better than 14%
36% of 14 situations better than 43%
Mirage8
38% -
0.70 -
76.8 -
0.92-
64% of 33 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Frigo_ plays

Across 214 matches _Frigo_ averages K/R 0.67, ADR 74.7 and a rating of 0.97. Biggest strength: Utility damage per round at 6.5, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 53% headshots. The strongest map is Ancient with a 68% win rate in 50 matches. In 71 of 214 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 157 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.01. _Frigo_ loses the most ELO on Nuke (−191 ELO, win rate 44%). Things go best on Ancient (+291 ELO, win rate 68%). Match no. 3 of the day goes best: 69% win rate, +84 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −303. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 75.1. Last 30 days: 2 matches, win rate 0%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.