_Fas0la_

Burkina Faso
On FACEIT since 2021 290 matches tracked 116 matches in 30 days
ELO ▲ 53
2,139
30-day peak: 2,320
Rank EU
#161,867
Burkina Faso #40 in Burkina Faso
Last updated:

How does _Fas0la_ play?

Rating 1.10 K/R 0.81 ADR 86.2 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 290 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.3
Knife kills 11 in 290 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 47x 4K, 9 aces in 219 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +379
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −12.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.79 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
90 matches · 49% win rate
From match 5 of the day +38 ELO
93 matches · 40% win rate
On Fridays +5 ELO, win rate 35%

_Fas0la_ loses the most ELO on Mirage: −71 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
49% better than 40%
0.84 better than 88%
87.9 better than 83%
1.14 better than 84%
52% of 481 duels better than 58%
36% of 47 situations better than 44%
Anubis75
53% right on the average
0.84 better than 91%
88.0 better than 86%
1.13 better than 83%
53% of 389 duels better than 61%
39% of 23 situations better than 55%
Ancient52
44% better than 24%
0.81 better than 79%
88.9 better than 83%
1.07 better than 65%
53% of 332 duels better than 60%
35% of 17 situations better than 42%
Inferno32
28% better than 2%
0.76 better than 67%
80.9 better than 50%
1.03 right on the average
47% of 156 duels better than 21%
44% of 9 situations better than 69%
Dust 216
50% better than 44%
0.81 better than 79%
85.3 better than 71%
1.06 better than 60%
45% of 85 duels better than 18%
50% of 6 situations better than 81%
Cache13
46% -
0.71 -
74.9 -
0.96-
41% of 59 duels -
40% of 5 situations -
Nuke11
55% -
0.73 -
78.9 -
1.00-
47% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Fas0la_ plays

Across 290 matches _Fas0la_ averages K/R 0.81, ADR 86.2 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 86.2, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 131 of 290 matches the rating was 1.10 or higher (45%), in 90 it was below 0.90. In 219 matches with detailed stats: 47 4Ks and 9 aces. Best month by rating: July 2026 at 1.22. _Fas0la_ loses the most ELO on Mirage (−71 ELO, win rate 49%). Things go best in match 2 of the day (+44 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +23 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +379. Got weaker: K/R −0.12, Rating −0.15, ADR −12.2. Last 30 days: 116 matches, win rate 47%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.