_F_A_R_A_

Russia
22 matches tracked
Last updated:

How does _F_A_R_A_ play?

Rating 1.08 K/R 0.79 ADR 85.7 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 2
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More 4Ks and aces per 100 rounds than the level 2 average. More 1v1 and 1v2 wins than the level 2 average.
AWPerMulti-killsClutcher
better than most on level 2 about average weaker than most

Compared with 648 players on level 2, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

_F_A_R_A_ wins 59 of 100 opening duels. 12 percentage points above the level 2 average (47%).

Rounds with first kill 11%+2 pp better than 80%
Opening duels won 59%+12 pp better than 99%

Clutch

Average
Last one alive

_F_A_R_A_ wins 33 of 100 1v2s. 14 percentage points above the level 2 average (19%).

Clutch 1v1 won 29%−10 pp better than 18%
Clutch 1v2 won 33%+14 pp better than 97%
Clutch kills per match 2.3+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.07 kills per death. 0.17 above the level 2 average (0.90).

Headshot rate 36%−2 pp better than 33%
AWP share of kills 28%+16 pp better than 93%
K/D 1.07+0.17 better than 97%
Pistol kills per match 3.6
Knife kills 1 in 22 matches

Impact

Strength
Damage and big rounds

_F_A_R_A_ gets exactly 3 kills in 4.6 of 100 rounds. 1.1 percentage points above the level 2 average (3.5%).

2K rounds 13.5%+1.8 pp better than 88%
3K rounds 4.6%+1.1 pp better than 94%
MVPs per match 2.2+0.3 better than 86%
4Ks and aces 7x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.5 utility damage per round from HEs and mollies. 3.2 above the level 2 average (3.3).

Utility hit rate 31%−3 pp better than 43%
Utility damage per round 6.5+3.2 better than 94%
Enemies flashed per round 0.25+0.05 better than 63%
Deaths per round 73%−1 pp better than 69%

Patterns

Soon this shows where _F_A_R_A_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 8 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.73 · Inferno

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.64 -
73.9 -
0.86-
52% of 23 duels -
50% of 4 situations -
Dust 27
29% -
0.84 -
84.6 -
1.17-
54% of 24 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _F_A_R_A_ plays

Across 22 matches _F_A_R_A_ averages K/R 0.79, ADR 85.7 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 99% of level 2 players. Most room to improve: Clutch 1v1 won at 29%, better than only 18% of level 2 players. Averages 17.0 kills per match with 36% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 6 it was below 0.90. In 22 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.