Compared with 648 players on level 2, each player over up to their last 100 matches.
Opening
Strength_F_A_R_A_ wins 59 of 100 opening duels. 12 percentage points above the level 2 average (47%).
Clutch
Average_F_A_R_A_ wins 33 of 100 1v2s. 14 percentage points above the level 2 average (19%).
Weapons and aim
Average1.07 kills per death. 0.17 above the level 2 average (0.90).
Impact
Strength_F_A_R_A_ gets exactly 3 kills in 4.6 of 100 rounds. 1.1 percentage points above the level 2 average (3.5%).
Utility and deaths
AverageAverages 6.5 utility damage per round from HEs and mollies. 3.2 above the level 2 average (3.3).
Patterns
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Longest win streak: 4 wins in a row · Nuke
- Highest rating in a match: 1.73 · Inferno
Maps in detail
from the last 22 matchesCompared with players on the same level who have at least 15 matches on the map.
How _F_A_R_A_ plays
Across 22 matches _F_A_R_A_ averages K/R 0.79, ADR 85.7 and a rating of 1.08. Biggest strength: Opening duels won at 59%, better than 99% of level 2 players. Most room to improve: Clutch 1v1 won at 29%, better than only 18% of level 2 players. Averages 17.0 kills per match with 36% headshots. In 9 of 22 matches the rating was 1.10 or higher (41%), in 6 it was below 0.90. In 22 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.