_FRA3R

Belarus
On FACEIT since 2022 158 matches tracked 38 matches in 30 days
ELO ▼ 69
2,025
30-day peak: 2,124
Rank EU
#225,998
Belarus #5,243 in Belarus
Last updated:

How does _FRA3R play?

Rating 1.17 K/R 0.82 ADR 88.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 158 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Strength
Last one alive

3.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 3.6+2.0 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.21+0.21 · Ø 1.00 better than 95%
Pistol kills per match 3.0
Zeus kills1 in 158 matches
Knife kills 8 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 97%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 94%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 32x 4K, 2 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 97%
Enemies flashed per round 0.65+0.37 · Ø 0.28 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.13, Rating +0.16, ADR +9.5
= Stayed the same
Win rate at 44%, ELO at 2,006
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.74). Well above the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −101 ELO
47 matches · 36% win rate
On Ancient −66 ELO
31 matches · 23% win rate
Between 12:00 and 18:00 −55 ELO, win rate 37%
On Mondays −17 ELO, win rate 32%

_FRA3R loses the most ELO in match 1 of the day: −101 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 33%
0.80 better than 80%
87.3 better than 82%
1.14 better than 85%
54% of 201 duels better than 70%
37% of 35 situations better than 47%
Dust 237
43% better than 24%
0.89 better than 96%
94.2 better than 95%
1.30 better than 97%
57% of 155 duels better than 83%
39% of 36 situations better than 54%
Ancient31
23% better than 1%
0.75 better than 59%
82.3 better than 59%
1.07 better than 69%
52% of 137 duels better than 59%
44% of 32 situations better than 67%
Anubis21
67% better than 90%
0.82 better than 88%
91.1 better than 93%
1.16 better than 92%
55% of 112 duels better than 74%
36% of 14 situations better than 46%
Nuke15
47% better than 24%
0.79 better than 64%
83.6 better than 55%
1.09 better than 62%
43% of 77 duels better than 9%
44% of 16 situations better than 59%
Inferno7
57% -
0.97 -
97.7 -
1.36-
38% of 24 duels -
29% of 7 situations -
Cache5
20% -
0.84 -
90.7 -
1.18-
43% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _FRA3R plays

Across 158 matches _FRA3R averages K/R 0.82, ADR 88.5 and a rating of 1.17. Biggest strength: Utility damage per round at 8.0, better than 97% of level 9 players. Averages 18.4 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 88 of 158 matches the rating was 1.10 or higher (56%), in 34 it was below 0.90. In 98 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: August 2026 at 1.28. _FRA3R loses the most ELO in match 1 of the day (−101 ELO, win rate 36%). Things go best on Dust 2 (+6 ELO, win rate 43%). Match no. 2 of the day goes best: 55% win rate, −38 ELO. Improved over the last three months: K/R +0.13, Rating +0.16, ADR +9.5. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 44%, ELO at 2,006. Last 30 days: 38 matches, win rate 42%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.