_FOZ1_

Ukraine
On FACEIT since 2022 178 matches tracked 52 matches in 30 days
ELO ▲ 36
2,067
30-day peak: 2,193
Rank EU
#199,952
Ukraine #6,905 in Ukraine
Last updated:

How does _FOZ1_ play?

Rating 1.01 (from 153 matches) K/R 0.72 ADR 76.8 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 26x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +7.0
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −51 ELO
23 matches · 35% win rate
On Mirage −26 ELO
59 matches · 49% win rate
Between 18:00 and 24:00 −26 ELO, win rate 43%
On Mondays +1 ELO, win rate 40%

_FOZ1_ loses the most ELO in match 4 of the day: −51 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 40%
0.70 better than 33%
76.1 better than 27%
1.01 better than 46%
56% of 209 duels better than 79%
32% of 25 situations better than 31%
Ancient31
55% better than 59%
0.75 better than 54%
80.7 better than 45%
1.02 better than 46%
49% of 103 duels better than 38%
17% of 18 situations better than 7%
Anubis28
32% better than 4%
0.71 better than 35%
73.8 better than 13%
0.93 better than 17%
53% of 104 duels better than 61%
32% of 19 situations better than 35%
Dust 222
45% better than 28%
0.77 better than 65%
80.7 better than 48%
1.13 better than 79%
62% of 93 duels better than 94%
27% of 15 situations better than 22%
Cache13
54% -
0.62 -
70.0 -
0.89-
58% of 40 duels -
75% of 4 situations -
Nuke11
55% -
0.76 -
83.4 -
1.03-
54% of 35 duels -
100% of 4 situations -
Inferno10
40% -
0.65 -
68.8 -
0.92-
38% of 26 duels -
50% of 6 situations -
Vertigo3
67% -
0.83 -
84.2 -
1.13-
67% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _FOZ1_ plays

Across 178 matches _FOZ1_ averages K/R 0.72 and ADR 76.8; the rating across the 153 rated matches is 1.01. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 43% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 56 of 153 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 132 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. _FOZ1_ loses the most ELO in match 4 of the day (−51 ELO, win rate 35%). Things go best in match 3 of the day (+50 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +50 ELO. Improved over the last three months: K/R +0.07, ADR +7.0. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 52 matches, win rate 46%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.