_FLX_
Name history of _FLX_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average38% of 1v1s won and so just below the average (39%).
Weapons and aim
Average49% headshots and so slightly below the average (51%).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.30. Last 3 months: 1.03 (at the start 1.11). Just below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 91.9. Last 3 months: 79.7 (at the start 79.1). Just below the average (81.1).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 43%). Right on the average (51%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 46%). Slightly below the average (50%).
Best month: October 2026 with 2,568. Last 3 months: 2,568 (at the start 2,412).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_FLX_ loses the most ELO on Anubis: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 41 · Nuke
- Highest rating in a match: 2.55 · Mirage
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How _FLX_ plays
Across 151 matches _FLX_ averages K/R 0.75, ADR 79.6 and a rating of 1.05. Averages 16.1 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 64 of 151 matches the rating was 1.10 or higher (42%), in 63 it was below 0.90. In 113 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.30. _FLX_ loses the most ELO on Anubis (−30 ELO, win rate 50%). Things go best on Mirage (+60 ELO, win rate 59%). Match no. 2 of the day goes best: 55% win rate, +60 ELO. Improved over the last three months: Headshots +8 pp, ELO +156. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.74, ADR at 79.7, Win rate at 48%. Last 30 days: 52 matches, win rate 48%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.