_Example
Name history of _Example
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _Example play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 12.9% of rounds and so just below the average (13.3%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.59). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 1.01 (at the start 0.84). Just below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 81.2. Last 3 months: 79.2 (at the start 69.7). Just below the average (80.4).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 65%. Last 3 months: 56% (at the start 38%). Well above the average (49%).
Best month: October 2026 with 2,191. Last 3 months: 2,041 (at the start 1,590).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 90%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Example loses the most ELO on Anubis: −61 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Longest win streak: 9 wins in a row · Anubis
- Highest rating in a match: 1.94 · Ancient
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Example plays
Across 165 matches _Example averages K/R 0.69, ADR 78.0 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 52 of 165 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 144 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. _Example loses the most ELO on Anubis (−61 ELO, win rate 56%). Things go best on Mirage (+58 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +9.5, Headshots +2 pp, Win rate +18 pp, ELO +451. Last 30 days: 96 matches, win rate 56%, net ELO −110.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.