_El3ctr0

Russia
On FACEIT since 2015 145 matches tracked 57 matches in 30 days
ELO ▼ 52
3,251
30-day peak: 3,328
Rank EU ▼ 181 places
#2,765 #794 in RU
30 days · before #2,584 · best #2,584
Last updated:

How does _El3ctr0 play?

Rating 1.22 (from 76 matches) K/R 0.85 ADR 90.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 76 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 9% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 30%+19 pp better than 96%
K/D 1.24+0.20 better than 94%
Pistol kills per match 3.1
Knife kills 1 in 145 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 23x 4K, 5 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 89.4
▼ Got worse
Headshots −4 pp, Win rate −14 pp, ELO −363

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.84 (at the start 0.87).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
45 matches · 53% wins
On Tuesdays −34 ELO, win rate 40%

_El3ctr0 loses the most ELO on Dust 2: −20 ELO, 53% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 2.80 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
70% better than 97%
0.88 better than 93%
90.4 better than 87%
1.19 better than 88%
59% of 316 duels better than 87%
31% of 32 situations better than 28%
Dust 245
53% better than 53%
0.86 better than 92%
91.1 better than 90%
1.28 better than 96%
58% of 260 duels better than 84%
24% of 25 situations better than 15%
Nuke12
75% -
0.88 -
98.1 -
1.28-
55% of 71 duels -
56% of 9 situations -
Ancient11
36% -
0.85 -
93.2 -
1.20-
54% of 67 duels -
50% of 2 situations -
Anubis10
50% -
0.74 -
85.4 -
0.98-
44% of 57 duels -
33% of 6 situations -
Inferno8
25% -
0.93 -
99.7 -
1.42-
53% of 47 duels -
40% of 5 situations -
Cache6
83% -
0.59 -
60.6 -
0.91-
40% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _El3ctr0 plays

Across 145 matches _El3ctr0 averages K/R 0.85 and ADR 90.4; the rating across the 76 rated matches is 1.22. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. On average 18.3 kills per match, 48% of them headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 47 of 76 matches the rating was 1.10 or higher (62%), in 22 it was below 0.90. In 76 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.31. _El3ctr0 loses the most ELO on Dust 2 (−20 ELO, win rate 53%). Things go best on Mirage (+230 ELO, win rate 70%). Got weaker: Headshots −4 pp, Win rate −14 pp, ELO −363. Unchanged in recent months: K/R at 0.84, ADR at 89.4. Last 30 days: 57 matches, win rate 51%, ELO balance −153.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.