_ERNEST_
How does _ERNEST_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so slightly above the average (50%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months unchanged at 0.97. Slightly below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 83.1. Last 3 months: 80.0 (at the start 82.8). Just above the average (79.2).
Share of headshot kills
Best month: July 2026 with 40%. Last 3 months: 35% (at the start 37%). Well below the average (47%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 42% (at the start 54%). Well below the average (48%).
Best month: September 2026 with 2,028.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 28%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_ERNEST_ loses the most ELO on Ancient: −25 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 35 · Inferno
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ERNEST_ plays
Across 125 matches _ERNEST_ averages K/R 0.73 and ADR 81.1; the rating across the 97 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.6 kills per match with 36% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 31 of 97 matches the rating was 1.10 or higher (32%), in 43 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. _ERNEST_ loses the most ELO on Ancient (−25 ELO, win rate 57%). Match no. 1 of the day goes best: 51% win rate, −23 ELO. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 80.0. Last 30 days: 21 matches, win rate 43%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.