_EBAKA_666_
Name history of _EBAKA_666_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _EBAKA_666_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.03).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months unchanged at 1.09. Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 88.0. Last 3 months: 83.1 (at the start 85.4). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 46% (at the start 41%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 50% (at the start 66%). Right on the average (50%).
Best month: September 2026 with 2,576. Last 3 months: 2,356 (at the start 2,261).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 404 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_EBAKA_666_ loses the most ELO on Dust 2: −60 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Dust 2
- Highest rating in a match: 2.35 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 404 matchesCompared with players on the same level who have at least 15 matches on the map.
How _EBAKA_666_ plays
Across 404 matches _EBAKA_666_ averages K/R 0.77 and ADR 83.5; the rating across the 385 rated matches is 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 173 of 385 matches the rating was 1.10 or higher (45%), in 123 it was below 0.90. In 324 matches with detailed stats: 53 4Ks and 8 aces. Best month by rating: June 2026 at 1.18. _EBAKA_666_ loses the most ELO on Dust 2 (−60 ELO, win rate 56%). Things go best on Mirage (+40 ELO, win rate 49%). Improved over the last three months: Headshots +5 pp, ELO +95. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 83.1. Last 30 days: 106 matches, win rate 47%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.