_Doryokuka

Mongolia
On FACEIT since 2026 147 matches tracked 60 matches in 30 days
Last updated:

How does _Doryokuka play?

Rating 1.11 K/R 0.79 ADR 81.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (48%).

Headshot rate 67%+19 pp · Ø 48% better than 99%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 30x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +414
= Stayed the same
Headshots at 67%
▼ Got worse
K/R −0.11, Rating −0.21, ADR −7.3, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.77 (at the start 0.88). Clearly above the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −21 ELO, win rate 47%
On Sundays −1 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
41% better than 19%
0.76 better than 65%
78.7 better than 43%
1.06 better than 66%
53% of 184 duels better than 64%
41% of 29 situations better than 60%
Mirage47
51% better than 51%
0.78 better than 73%
81.8 better than 59%
1.07 better than 69%
49% of 170 duels better than 41%
31% of 32 situations better than 31%
Ancient19
68% better than 93%
0.92 better than 98%
90.9 better than 91%
1.33 better than 99%
59% of 70 duels better than 90%
40% of 15 situations better than 56%
Anubis10
30% -
0.80 -
83.0 -
1.12-
66% of 29 duels -
50% of 6 situations -
Inferno8
88% -
0.77 -
74.8 -
1.13-
15% of 20 duels -
0% of 5 situations -
Cache6
83% -
0.73 -
75.3 -
1.03-
36% of 33 duels -
75% of 4 situations -
Nuke6
33% -
0.80 -
82.0 -
1.18-
60% of 15 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Doryokuka plays

Across 147 matches _Doryokuka averages K/R 0.79, ADR 81.3 and a rating of 1.11. Biggest strength: Headshot rate at 67%, better than 99% of level 9 players. Averages 17.0 kills per match with 67% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 76 of 147 matches the rating was 1.10 or higher (52%), in 48 it was below 0.90. In 116 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.29. Things go best on Dust 2 (+7 ELO, win rate 41%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: ELO +414. Got weaker: K/R −0.11, Rating −0.21, ADR −7.3, Win rate −14 pp. Unchanged in recent months: Headshots at 67%. Last 30 days: 60 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.