_DJ_
How does _DJ_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average41% headshots and so clearly below the average (45%).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.9%).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.90 (at the start 1.04). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 76.5. Last 3 months: 68.5 (at the start 74.3). Well below the average (79.3).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 42% (at the start 40%). Clearly below the average (45%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 46% (at the start 53%). Well below the average (52%).
Best month: September 2026 with 1,446. Last 3 months: 1,324 (at the start 1,443).
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_DJ_ loses the most ELO on Inferno: −20 ELO, 64% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Dust 2
- Most kills in a match: 28 · Dust 2
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How _DJ_ plays
Across 104 matches _DJ_ averages K/R 0.64 and ADR 70.8; the rating across the 82 rated matches is 0.94. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 22 of 82 matches the rating was 1.10 or higher (27%), in 42 it was below 0.90. In 61 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. _DJ_ loses the most ELO on Inferno (−20 ELO, win rate 64%). Things go best on Ancient (+66 ELO, win rate 62%). Match no. 2 of the day goes best: 55% win rate, +20 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.14, ADR −5.8, Win rate −7 pp, ELO −119. Last 30 days: 12 matches, win rate 33%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.