_Cuvee

USA
253 matches tracked 34 matches in 30 days
ELO ▼ 202
1,743
30-day peak: 1,945
Rank NA ▼ 3,856 places
#13,529
30 days · prev. #9,673 · best #9,673
Last updated:

How does _Cuvee play?

Rating 0.98 K/R 0.69 ADR 75.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 253 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.5
Knife kills 4 in 253 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 12%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 22x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +63
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −11.0, Headshots −6 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −40 ELO
70 matches · 41% win rate
On Ancient −24 ELO
36 matches · 47% win rate
On Fridays +22 ELO, win rate 46%

_Cuvee loses the most ELO in match 1 of the day: −40 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Ancient
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.79 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 72%
0.75 better than 59%
80.3 better than 51%
1.04 better than 60%
53% of 229 duels better than 65%
35% of 48 situations better than 41%
Dust 255
55% better than 66%
0.65 better than 14%
70.7 better than 8%
0.94 better than 22%
47% of 159 duels better than 30%
40% of 30 situations better than 57%
Ancient36
47% better than 36%
0.67 better than 16%
77.0 better than 29%
0.94 better than 24%
44% of 104 duels better than 14%
35% of 17 situations better than 44%
Anubis32
50% right on the average
0.70 better than 31%
77.2 better than 32%
1.00 better than 41%
52% of 94 duels better than 57%
35% of 20 situations better than 43%
Inferno20
60% better than 71%
0.69 better than 32%
76.9 better than 31%
1.00 better than 41%
58% of 74 duels better than 79%
38% of 8 situations better than 48%
Cache18
39% -
0.66 -
71.2 -
0.91-
45% of 53 duels -
23% of 13 situations -
Nuke16
50% better than 32%
0.68 better than 15%
73.4 better than 14%
0.94 better than 14%
64% of 53 duels better than 95%
22% of 9 situations better than 13%

Compared with players on the same level who have at least 15 matches on the map.

How _Cuvee plays

Across 253 matches _Cuvee averages K/R 0.69, ADR 75.9 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 87 of 253 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 185 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. _Cuvee loses the most ELO in match 1 of the day (−40 ELO, win rate 41%). Things go best on Mirage (+64 ELO, win rate 57%). Match no. 3 of the day goes best: 66% win rate, +49 ELO. Improved over the last three months: ELO +63. Got weaker: K/R −0.12, Rating −0.17, ADR −11.0, Headshots −6 pp, Win rate −10 pp. Last 30 days: 34 matches, win rate 47%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.