_Cuvee
Name history of _Cuvee
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average47% headshots and so just below the average (48%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.93 (at the start 1.10). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 84.0. Last 3 months: 73.0 (at the start 84.0). Clearly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 45% (at the start 51%). Clearly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 60%). Just above the average (49%).
Best month: October 2026 with 1,945. Last 3 months: 1,894 (at the start 1,831).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Cuvee loses the most ELO in match 1 of the day: −40 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 14 wins in a row · Ancient
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.79 · Mirage
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Cuvee plays
Across 253 matches _Cuvee averages K/R 0.69, ADR 75.9 and a rating of 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.9 kills per match with 47% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 87 of 253 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 185 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. _Cuvee loses the most ELO in match 1 of the day (−40 ELO, win rate 41%). Things go best on Mirage (+64 ELO, win rate 57%). Match no. 3 of the day goes best: 66% win rate, +49 ELO. Improved over the last three months: ELO +63. Got weaker: K/R −0.12, Rating −0.17, ADR −11.0, Headshots −6 pp, Win rate −10 pp. Last 30 days: 34 matches, win rate 47%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.