_Courtney_

Russia
230 matches tracked 40 matches in 30 days
Last updated:

How does _Courtney_ play?

Rating 1.04 K/R 0.78 ADR 87.0 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 46%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 57%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 26x 4K, 6 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 32%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 21%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 86.1, Win rate at 46%, ELO at 1,289
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81). Slightly above the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −177 ELO
65 matches · 45% win rate
On Ancient −34 ELO
52 matches · 56% win rate
Between 18:00 and 24:00 −150 ELO, win rate 36%
On Fridays −103 ELO, win rate 32%

_Courtney_ loses the most ELO on Anubis: −177 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 1.85 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis65
45% better than 32%
0.75 better than 66%
85.7 better than 82%
1.01 better than 58%
50% of 429 duels right on the average
56% of 18 situations better than 89%
Dust 260
40% better than 20%
0.75 better than 73%
85.4 better than 83%
0.99 better than 54%
46% of 396 duels better than 29%
29% of 17 situations better than 32%
Ancient52
56% better than 70%
0.88 better than 99%
94.6 better than 99%
1.20 better than 98%
54% of 327 duels better than 78%
45% of 22 situations better than 70%
Nuke22
36% better than 8%
0.81 better than 82%
87.0 better than 81%
1.09 better than 74%
53% of 118 duels better than 64%
63% of 8 situations better than 91%
Mirage17
53% better than 60%
0.74 better than 66%
84.1 better than 79%
0.98 right on the average
45% of 116 duels better than 24%
0% of 2 situations better than 1%
Inferno7
29% -
0.65 -
77.7 -
0.84-
38% of 26 duels -
20% of 5 situations -
Cache6
33% -
0.55 -
69.9 -
0.65-
33% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Courtney_ plays

Across 229 matches _Courtney_ averages K/R 0.78, ADR 87.0 and a rating of 1.04. Biggest strength: Damage per round (ADR) at 87.0, better than 94% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 99 of 229 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 129 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. _Courtney_ loses the most ELO on Anubis (−177 ELO, win rate 45%). Things go best on Nuke (+27 ELO, win rate 36%). Match no. 2 of the day goes best: 52% win rate, −21 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 86.1, Win rate at 46%, ELO at 1,289. Last 30 days: 40 matches, win rate 43%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.