_ChAmPcs

India
81 matches tracked
ELO
2,193
Peak across the last 81 matches: 2,193
Rank SEA ▼ 584 places
#3,208
India #117 in India
30 days · prev. #2,624 · best #2,616
Last updated:

How does _ChAmPcs play?

Rating 1.00 K/R 0.69 ADR 76.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 70%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.04+0.04 · Ø 1.00 better than 56%
Pistol kills per match 2.1
Knife kills 3 in 81 matches

Impact

Average
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 15%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 15%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 11x 4K, 1 ace in 62 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 90%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _ChAmPcs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.69
JulAugSepOct

Best month: July 2026 with 0.76.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
70% better than 96%
0.66 better than 16%
75.1 better than 23%
0.95 better than 22%
55% of 82 duels better than 71%
38% of 13 situations right on the average
Inferno16
69% better than 89%
0.75 right on the average
81.1 better than 46%
1.10 better than 64%
54% of 50 duels right on the average
33% of 6 situations better than 45%
Ancient12
58% -
0.64 -
76.8 -
0.90-
46% of 46 duels -
38% of 8 situations -
Mirage8
63% -
0.79 -
86.7 -
1.15-
46% of 24 duels -
25% of 4 situations -
Anubis6
50% -
0.62 -
70.9 -
0.89-
50% of 20 duels -
0% of 1 situations -
Aim_redline_faceit3
33% -
0.47 -
50.2 -
0.78-
46% of 48 duels -
45% of 42 situations -
Cache3
67% -
0.81 -
83.4 -
1.07-
50% of 18 duels -
50% of 2 situations -
Nuke3
33% -
0.67 -
71.2 -
0.94-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ChAmPcs plays

Across 81 matches _ChAmPcs averages K/R 0.69, ADR 76.5 and a rating of 1.00. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 70% win rate in 23 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. Things go best from match 5 of the day (−8 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, −8 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.