_Ch1nese

Lithuania
82 matches tracked
Last updated:

How does _Ch1nese play?

Rating 1.01 K/R 0.73 ADR 78.5 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 27% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.03+0.05 · Ø 0.98 better than 71%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 82%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 6x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.26).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether _Ch1nese is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
23 matches · 48% win rate

_Ch1nese loses the most ELO on Mirage: −85 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.90 · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 44%
0.73 better than 60%
78.4 right on the average
1.02 better than 64%
55% of 105 duels better than 79%
59% of 17 situations better than 92%
Inferno12
42% -
0.81 -
83.8 -
1.14-
66% of 35 duels -
50% of 10 situations -
Ancient11
27% -
0.70 -
79.5 -
0.93-
50% of 30 duels -
20% of 5 situations -
Anubis10
30% -
0.82 -
82.6 -
1.10-
59% of 37 duels -
14% of 7 situations -
Dust 210
60% -
0.71 -
76.2 -
1.08-
47% of 36 duels -
29% of 7 situations -
Nuke7
29% -
0.57 -
69.1 -
0.75-
38% of 21 duels -
25% of 4 situations -
Cache6
50% -
0.74 -
82.2 -
1.08-
52% of 27 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Ch1nese plays

Across 82 matches _Ch1nese averages K/R 0.73, ADR 78.5 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 66 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. _Ch1nese loses the most ELO on Mirage (−85 ELO, win rate 48%). Things go best from match 5 of the day (−13 ELO, win rate 48%). From match no. 5 of the day on, things go best: 48% win rate, −13 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.