_Ch1ck_

Russia
On FACEIT since 2021 49 matches tracked 28 matches in 30 days
Last updated:

How does _Ch1ck_ play?

Rating 0.98 K/R 0.71 ADR 77.7 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 5x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether _Ch1ck_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 49 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Inferno
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
54% -
0.76 -
80.2 -
1.06-
55% of 38 duels -
22% of 9 situations -
Ancient11
36% -
0.71 -
80.5 -
0.90-
66% of 41 duels -
25% of 12 situations -
Dust 29
44% -
0.65 -
75.4 -
0.90-
53% of 38 duels -
33% of 6 situations -
Anubis7
71% -
0.69 -
72.9 -
0.96-
49% of 39 duels -
-
Nuke4
25% -
0.59 -
65.9 -
0.93-
63% of 8 duels -
0% of 2 situations -
Inferno3
33% -
0.69 -
80.4 -
1.01-
25% of 12 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Ch1ck_ plays

Across 49 matches _Ch1ck_ averages K/R 0.71, ADR 77.7 and a rating of 0.98. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Mirage with a 54% win rate in 13 matches. In 16 of 49 matches the rating was 1.10 or higher (33%), in 19 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 28 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.