_CTRL_

Poland
On FACEIT since 2015 219 matches tracked 32 matches in 30 days
ELO ▲ 99
2,285
30-day peak: 2,285
Rank EU
#105,090
Poland #5,708 in Poland
Last updated:

How does _CTRL_ play?

Rating 1.14 (from 200 matches) K/R 0.81 ADR 86.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 200 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.1
Knife kills 1 in 219 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 5 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 86.4, Headshots at 54%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
45 matches · 58% win rate
On Cache −55 ELO
20 matches · 35% win rate
On Fridays −25 ELO, win rate 40%

_CTRL_ loses the most ELO on Anubis: −115 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.36 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
58% better than 67%
0.81 better than 76%
87.7 better than 79%
1.14 better than 78%
56% of 146 duels better than 73%
34% of 32 situations better than 41%
Dust 239
44% better than 24%
0.78 better than 67%
84.1 better than 63%
1.11 better than 71%
55% of 179 duels better than 70%
42% of 26 situations better than 62%
Ancient35
49% better than 38%
0.78 better than 66%
82.6 better than 54%
1.07 better than 62%
53% of 115 duels better than 55%
43% of 30 situations better than 61%
Mirage30
47% better than 30%
0.79 better than 69%
86.3 better than 74%
1.08 better than 63%
43% of 134 duels better than 10%
33% of 15 situations better than 36%
Inferno26
62% better than 72%
0.76 better than 54%
85.4 better than 65%
1.10 better than 61%
50% of 72 duels better than 28%
55% of 11 situations better than 84%
Cache20
35% -
0.93 -
94.9 -
1.29-
51% of 73 duels -
10% of 10 situations -
Nuke16
56% better than 55%
0.84 better than 78%
86.9 better than 71%
1.22 better than 86%
52% of 85 duels better than 47%
45% of 20 situations better than 64%
Overpass8
63% -
0.99 -
94.8 -
1.29-
64% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _CTRL_ plays

Across 219 matches _CTRL_ averages K/R 0.81 and ADR 86.6; the rating across the 200 rated matches is 1.14. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 103 of 200 matches the rating was 1.10 or higher (52%), in 55 it was below 0.90. In 136 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: July 2026 at 1.19. _CTRL_ loses the most ELO on Anubis (−115 ELO, win rate 58%). Things go best on Dust 2 (+90 ELO, win rate 44%). Match no. 1 of the day goes best: 56% win rate, +65 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 86.4, Headshots at 54%. Last 30 days: 32 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.