Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average38% headshots and so well below the average (53%).
Impact
Average2.4 MVPs per match and so right on the average (2.4).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: February 2026 with 0.78.
Rating, 1.00 is an average match
Best month: April 2026 with 0.85.
Damage per round (ADR)
Best month: January 2026 with 81.8.
Share of headshot kills
Best month: April 2026 with 45%.
Matches won (win rate)
Best month: April 2026 with 64%.
Best month: January 2026 with 3,248.
Rounds with first kill
1v1 clutches won
Patterns
From the last 56 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Bu loses the most ELO on Mirage: −28 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.28 · Mirage
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 30 · Ancient
Maps in detail
from the last 56 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Bu plays
Across 56 matches _Bu averages K/R 0.77 and ADR 81.7; the rating across the 6 rated matches is 0.85. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 38% headshots. The strongest map is Ancient with a 85% win rate in 13 matches. Best month by rating: April 2026 at 0.85. _Bu loses the most ELO on Mirage (−28 ELO, win rate 52%).
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.