_Borsuk_
How does _Borsuk_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Strength34% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength1.17 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 2 kills in 16.3% of rounds and so well above the average (13.2%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: July 2026 with 1.03. Last 3 months: 0.87 (at the start 0.76). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.38. Last 3 months: 1.22 (at the start 0.89). Well above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 107.1. Last 3 months: 94.3 (at the start 84.7). Well above the average (79.6).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 53% (at the start 52%). Clearly above the average (49%).
Matches won (win rate)
Best month: March 2026 with 59%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Best month: September 2026 with 1,930.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Borsuk_ loses the most ELO on Mirage: −58 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.26 · Cache
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Borsuk_ plays
Across 199 matches _Borsuk_ averages K/R 0.84 and ADR 91.9; the rating across the 149 rated matches is 1.20. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Averages 18.3 kills per match with 53% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 84 of 149 matches the rating was 1.10 or higher (56%), in 31 it was below 0.90. In 128 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: July 2026 at 1.38. _Borsuk_ loses the most ELO on Mirage (−58 ELO, win rate 56%). Things go best on Cache (+25 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.11, Rating +0.33, ADR +9.6. Unchanged in recent months: Headshots at 53%, Win rate at 53%. Last 30 days: 27 matches, win rate 41%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.