How does _Bombur play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).
Opening
Clutch
Weapons and aim
AverageImpact
WeaknessUtility and deaths
WeaknessProgress
One value per month, dashed line is the Level 8 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: June 2026 with 0.74.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: June 2026 with 83.9.
Share of headshot kills
Best month: February 2026 with 54%.
Matches won (win rate)
Best month: June 2026 with 54%.
Best month: February 2026 with 1,704.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Patterns
From the last 72 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.59 · Nuke
- Most kills in a match: 26 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Bombur plays
Across 72 matches _Bombur averages K/R 0.70 and ADR 80.5; the rating across the 2 rated matches is 1.69. Most room to improve: Rounds with a death at 78%. That is better than only 3% of players on level 8. On average 15.8 kills per match, 49% of them headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 9 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Mirage (+1 ELO, win rate 59%). Last 30 days: 8 matches, win rate 38%, ELO balance +69.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.