_Bars
Name history of _Bars
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.99 (at the start 0.96). Slightly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 79.7. Last 3 months: 74.0 (at the start 73.6). Clearly below the average (80.0).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months unchanged at 44%. Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months unchanged at 48%. Just below the average (49%).
Best month: September 2026 with 2,119. Last 3 months: 1,997 (at the start 1,877).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Bars loses the most ELO on Nuke: −58 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Ancient
- Most kills in a match: 43 · Ancient
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Bars plays
Across 257 matches _Bars averages K/R 0.70, ADR 73.8 and a rating of 0.98. Most room to improve: Damage per round (ADR) at 73.8, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 87 of 257 matches the rating was 1.10 or higher (34%), in 108 it was below 0.90. In 157 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.04. _Bars loses the most ELO on Nuke (−58 ELO, win rate 45%). Things go best on Dust 2 (+88 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: ELO +120. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 74.0, Headshots at 44%, Win rate at 48%. Last 30 days: 42 matches, win rate 50%, net ELO −128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.