_Bars

Russia
257 matches tracked 42 matches in 30 days
ELO ▼ 54
2,014
30-day peak: 2,068
Rank EU
#230,573
Russia #54,070 in Russia
Last updated:

How does _Bars play?

Rating 0.98 K/R 0.70 ADR 73.8 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 257 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 0.98−0.04 · Ø 1.02 better than 35%
Pistol kills per match 3.0
Knife kills 1 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 26x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +120
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 74.0, Headshots at 44%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −58 ELO
29 matches · 45% win rate
In match 1 of the day −48 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 +66 ELO, win rate 41%
On Mondays ±0 ELO, win rate 40%

_Bars loses the most ELO on Nuke: −58 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
51% right on the average
0.68 better than 24%
71.9 better than 12%
0.96 better than 29%
47% of 376 duels better than 30%
41% of 61 situations better than 59%
Ancient49
43% better than 21%
0.76 better than 63%
81.2 better than 53%
1.06 better than 66%
54% of 188 duels better than 67%
46% of 28 situations better than 75%
Anubis42
48% better than 39%
0.70 better than 29%
74.9 better than 18%
0.98 better than 32%
45% of 179 duels better than 19%
14% of 28 situations better than 4%
Nuke29
45% better than 19%
0.66 better than 12%
73.0 better than 12%
0.91 better than 10%
41% of 136 duels better than 5%
50% of 16 situations better than 79%
Inferno19
37% better than 7%
0.71 better than 37%
72.4 better than 12%
1.04 right on the average
50% of 74 duels better than 38%
38% of 13 situations right on the average
Mirage15
60% better than 82%
0.61 better than 5%
64.0 better than 1%
0.88 better than 8%
41% of 44 duels better than 7%
29% of 7 situations better than 25%
Vertigo3
67% -
0.65 -
71.4 -
0.92-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Bars plays

Across 257 matches _Bars averages K/R 0.70, ADR 73.8 and a rating of 0.98. Most room to improve: Damage per round (ADR) at 73.8, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 87 of 257 matches the rating was 1.10 or higher (34%), in 108 it was below 0.90. In 157 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.04. _Bars loses the most ELO on Nuke (−58 ELO, win rate 45%). Things go best on Dust 2 (+88 ELO, win rate 51%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: ELO +120. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 74.0, Headshots at 44%, Win rate at 48%. Last 30 days: 42 matches, win rate 50%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.