_Banan4ik_59

Vietnam
On FACEIT since 2022 142 matches tracked 45 matches in 30 days
Last updated:

How does _Banan4ik_59 play?

Rating 0.99 K/R 0.73 ADR 81.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Knife kills 3 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +329
= Stayed the same
K/R at 0.72, Rating at 0.99, Win rate at 49%
▼ Got worse
ADR −4.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
26 matches · 31% win rate
On Ancient −4 ELO
27 matches · 59% win rate
On Mondays ±0 ELO, win rate 43%

_Banan4ik_59 loses the most ELO on Mirage: −25 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 56%
0.68 better than 22%
76.2 better than 25%
0.95 better than 22%
51% of 183 duels right on the average
44% of 18 situations better than 69%
Ancient27
59% better than 71%
0.87 better than 95%
94.2 better than 95%
1.16 better than 89%
54% of 144 duels better than 66%
56% of 16 situations better than 91%
Mirage26
31% better than 3%
0.69 better than 27%
76.9 better than 32%
0.93 better than 19%
47% of 120 duels better than 26%
30% of 20 situations better than 26%
Anubis21
52% better than 53%
0.73 better than 46%
84.7 better than 72%
0.96 better than 26%
54% of 124 duels better than 65%
33% of 18 situations better than 38%
Cache13
46% -
0.75 -
81.3 -
1.09-
47% of 57 duels -
20% of 5 situations -
Nuke12
50% -
0.63 -
72.2 -
0.85-
53% of 55 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Banan4ik_59 plays

Across 142 matches _Banan4ik_59 averages K/R 0.73, ADR 81.3 and a rating of 0.99. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 52 of 142 matches the rating was 1.10 or higher (37%), in 57 it was below 0.90. In 116 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. _Banan4ik_59 loses the most ELO on Mirage (−25 ELO, win rate 31%). Things go best on Dust 2 (+58 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp, ELO +329. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Win rate at 49%. Last 30 days: 45 matches, win rate 42%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.