_Baksha_

PS
152 matches tracked 106 matches in 30 days
Last updated:

How does _Baksha_ play?

Rating 0.99 K/R 0.72 ADR 75.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 6%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 84%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (43%).

Headshot rate 35%−8 pp · Ø 43% better than 15%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01+0.07 · Ø 0.94 better than 80%
Pistol kills per match 2.4
Knife kills 4 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so well above the average (12.5%).

2K rounds 14.6%+2.1 pp · Ø 12.5% better than 94%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 23%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 16x 4K, 2 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 31%
Enemies flashed per round 0.12−0.11 · Ø 0.23 better than 19%
Deaths per round 71%−2 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 4 average
Whether _Baksha_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.78.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
32 matches · 53% win rate
On Dust 2 −21 ELO
38 matches · 50% win rate
On Wednesdays +7 ELO, win rate 33%

_Baksha_ loses the most ELO on Mirage: −23 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
50% right on the average
0.73 better than 68%
75.9 better than 43%
1.00 better than 66%
52% of 134 duels better than 65%
46% of 24 situations better than 78%
Mirage32
53% better than 67%
0.70 right on the average
74.4 better than 35%
1.00 better than 64%
47% of 73 duels better than 41%
24% of 25 situations better than 18%
Ancient25
36% better than 9%
0.69 better than 53%
72.8 better than 30%
0.93 right on the average
59% of 58 duels better than 97%
33% of 18 situations better than 38%
Anubis23
61% better than 85%
0.71 better than 57%
75.0 better than 35%
0.99 better than 62%
53% of 53 duels better than 77%
43% of 21 situations better than 62%
Inferno19
47% better than 43%
0.80 better than 96%
84.3 better than 83%
1.10 better than 92%
49% of 55 duels better than 55%
38% of 8 situations better than 56%
Nuke11
45% -
0.68 -
69.7 -
0.92-
35% of 31 duels -
63% of 8 situations -
Cache3
0% -
0.76 -
74.8 -
0.99-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Baksha_ plays

Across 152 matches _Baksha_ averages K/R 0.72, ADR 75.6 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 94% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 4 players. Averages 15.8 kills per match with 35% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 50 of 152 matches the rating was 1.10 or higher (33%), in 60 it was below 0.90. In 138 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: March 2026 at 1.15. _Baksha_ loses the most ELO on Mirage (−23 ELO, win rate 53%). Things go best on Anubis (+35 ELO, win rate 61%). Last 30 days: 106 matches, win rate 46%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.