_BaJleT_

Ethiopia
On FACEIT since 2018 208 matches tracked 37 matches in 30 days
ELO ▼ 181
2,916
30-day peak: 3,097
Rank EU ▼ 5,615 places
#11,413
Ethiopia #3 in Ethiopia
30 days · prev. #5,798 · best #5,798
Last updated:

How does _BaJleT_ play?

Rating 1.17 K/R 0.83 ADR 85.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 4.5
Knife kills 7 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.3%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 5.1%+0.8 pp · Ø 4.3% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 33x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +332
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 85.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
37 matches · 49% win rate
From match 5 of the day +57 ELO
99 matches · 45% win rate
On Saturdays ±0 ELO, win rate 44%

_BaJleT_ loses the most ELO on Dust 2: −5 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 71%
0.87 better than 90%
88.8 better than 81%
1.21 better than 89%
59% of 470 duels better than 86%
35% of 55 situations better than 38%
Dust 237
49% better than 32%
0.81 better than 75%
83.5 better than 59%
1.17 better than 81%
50% of 136 duels better than 37%
28% of 25 situations better than 21%
Anubis31
48% better than 30%
0.74 better than 43%
78.5 better than 31%
1.05 better than 47%
54% of 106 duels better than 59%
54% of 24 situations better than 83%
Ancient23
39% better than 9%
0.83 better than 81%
86.0 better than 68%
1.16 better than 81%
55% of 80 duels better than 67%
71% of 21 situations better than 98%
Nuke12
58% -
0.83 -
86.2 -
1.20-
57% of 44 duels -
63% of 8 situations -
Inferno6
50% -
0.75 -
80.6 -
1.07-
47% of 15 duels -
50% of 6 situations -
Cache5
40% -
0.82 -
85.9 -
1.14-
62% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _BaJleT_ plays

Across 208 matches _BaJleT_ averages K/R 0.83, ADR 85.5 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 93 matches. In 117 of 208 matches the rating was 1.10 or higher (56%), in 46 it was below 0.90. In 144 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. _BaJleT_ loses the most ELO on Dust 2 (−5 ELO, win rate 49%). Things go best on Mirage (+85 ELO, win rate 58%). Match no. 2 of the day goes best: 64% win rate, −23 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +332. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 85.4. Last 30 days: 37 matches, win rate 35%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.