_BTT_

Brazil
On FACEIT since 2020 104 matches tracked 40 matches in 30 days
Last updated:

How does _BTT_ play?

Rating 1.13 K/R 0.80 ADR 85.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 104 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 17%+7 pp · Ø 10% better than 78%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 2.5
Knife kills 2 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 89%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 24x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether _BTT_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
33 matches · 45% win rate

_BTT_ loses the most ELO in match 1 of the day: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
52% better than 44%
0.78 better than 69%
84.2 better than 65%
1.11 better than 70%
56% of 117 duels better than 70%
31% of 13 situations better than 31%
Anubis24
50% right on the average
0.77 better than 70%
83.2 better than 66%
1.10 better than 80%
59% of 105 duels better than 90%
39% of 18 situations better than 55%
Ancient16
69% better than 94%
0.84 better than 90%
88.1 better than 86%
1.22 better than 95%
43% of 67 duels better than 11%
38% of 13 situations right on the average
Mirage13
46% -
0.79 -
86.2 -
1.10-
42% of 62 duels -
50% of 6 situations -
Cache12
75% -
0.88 -
94.8 -
1.27-
57% of 54 duels -
40% of 5 situations -
Dust 212
25% -
0.77 -
82.7 -
1.06-
42% of 53 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _BTT_ plays

Across 104 matches _BTT_ averages K/R 0.80, ADR 85.8 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 91% of level 9 players. Averages 17.2 kills per match with 45% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 50 of 104 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.33. _BTT_ loses the most ELO in match 1 of the day (−53 ELO, win rate 45%). Things go best in match 2 of the day (+25 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +25 ELO. Last 30 days: 40 matches, win rate 58%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.