_B1NL4DEN

Albania
216 matches tracked 23 matches in 30 days
Last updated:

How does _B1NL4DEN play?

Rating 0.98 (from 179 matches) K/R 0.71 ADR 78.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 179 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Weakness
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.04 · Ø 1.00 better than 48%
Pistol kills per match 2.6
Knife kills 3 in 216 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 52%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 53%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 79.4
▼ Got worse
Headshots −7 pp, Win rate −3 pp, ELO −107

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.70). Right on the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
37 matches · 38% win rate
In match 2 of the day −1 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 30%
On Tuesdays ±0 ELO, win rate 38%

_B1NL4DEN loses the most ELO on Mirage: −3 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.58 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 54%
0.68 better than 35%
75.1 better than 31%
0.97 better than 45%
46% of 198 duels better than 29%
33% of 12 situations better than 44%
Ancient43
51% better than 57%
0.83 better than 95%
88.4 better than 94%
1.07 better than 85%
56% of 188 duels better than 87%
33% of 24 situations better than 42%
Mirage37
38% better than 13%
0.67 better than 28%
76.5 better than 40%
0.94 better than 33%
48% of 149 duels better than 42%
29% of 14 situations better than 26%
Anubis34
56% better than 66%
0.69 better than 39%
77.6 better than 44%
0.99 right on the average
43% of 152 duels better than 14%
50% of 14 situations better than 77%
Inferno28
57% better than 68%
0.66 better than 33%
73.6 better than 27%
0.94 better than 38%
39% of 157 duels better than 8%
60% of 10 situations better than 94%
Nuke16
56% better than 61%
0.78 better than 72%
82.8 better than 66%
0.99-
46% of 68 duels better than 27%
13% of 8 situations better than 4%
Cache7
29% -
0.64 -
70.1 -
0.82-
45% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _B1NL4DEN plays

Across 216 matches _B1NL4DEN averages K/R 0.71 and ADR 78.6; the rating across the 179 rated matches is 0.98. Most room to improve: Headshot rate at 39%, better than only 20% of level 6 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 59 of 179 matches the rating was 1.10 or higher (33%), in 76 it was below 0.90. In 159 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. _B1NL4DEN loses the most ELO on Mirage (−3 ELO, win rate 38%). Things go best on Inferno (+50 ELO, win rate 57%). Match no. 1 of the day goes best: 63% win rate, +48 ELO. Got weaker: Headshots −7 pp, Win rate −3 pp, ELO −107. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 79.4. Last 30 days: 23 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.