_B1Gfoot
How does _B1Gfoot play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average50% of 1v1s won and so well above the average (40%).
Weapons and aim
Average39% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.88. Last 3 months: 0.71 (at the start 0.83). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: May 2026 with 94.8. Last 3 months: 78.3 (at the start 87.9). Just below the average (80.6).
Share of headshot kills
Best month: June 2026 with 48%. Last 3 months: 38% (at the start 41%). Well below the average (48%).
Matches won (win rate)
Best month: February 2026 with 89%. Last 3 months: 55% (at the start 60%). Slightly above the average (53%).
Best month: September 2026 with 1,714. Last 3 months: 1,711 (at the start 1,330).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_B1Gfoot loses the most ELO from match 5 of the day: +64 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Ancient
- Most kills in a match: 39 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How _B1Gfoot plays
Across 121 matches _B1Gfoot averages K/R 0.76 and ADR 82.8; the rating across the 71 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 8 players. Averages 16.8 kills per match with 39% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 27 of 71 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. _B1Gfoot loses the most ELO from match 5 of the day (+64 ELO, win rate 46%). Things go best on Ancient (+74 ELO, win rate 50%). Match no. 3 of the day goes best: 75% win rate, +22 ELO. Improved over the last three months: ELO +381. Got weaker: K/R −0.12, ADR −9.6, Headshots −3 pp, Win rate −5 pp. Last 30 days: 40 matches, win rate 58%, net ELO +84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.