_Az3l_

Albania
126 matches tracked
Last updated:

How does _Az3l_ play?

Rating 0.96 (from 106 matches) K/R 0.68 ADR 73.0 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (49%).

Headshot rate 30%−19 pp · Ø 49% better than 1%
AWP share of kills 39%+29 pp · Ø 10% better than 99%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.1
Knife kills 2 in 126 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 13x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 73.7, ELO at 1,794
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
27 matches · 48% win rate
In match 2 of the day −13 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Thursdays −57 ELO, win rate 21%

_Az3l_ loses the most ELO on Ancient: −32 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 30%
0.71 better than 41%
75.5 better than 29%
1.01 right on the average
54% of 123 duels better than 71%
38% of 21 situations right on the average
Ancient27
48% better than 37%
0.67 better than 17%
68.1 better than 4%
0.99 better than 41%
46% of 59 duels better than 22%
58% of 19 situations better than 90%
Inferno18
50% better than 39%
0.65 better than 14%
74.4 better than 17%
0.91 better than 14%
43% of 60 duels better than 13%
25% of 8 situations better than 19%
Anubis16
63% better than 85%
0.74 right on the average
75.1 better than 23%
1.03-
51% of 74 duels right on the average
50% of 12 situations better than 80%
Dust 216
38% better than 12%
0.70 better than 38%
80.1 better than 52%
0.98 better than 40%
55% of 71 duels better than 76%
15% of 13 situations better than 7%
Cache8
38% -
0.67 -
73.1 -
0.97-
36% of 39 duels -
50% of 2 situations -
Nuke4
25% -
0.49 -
60.5 -
0.67-
33% of 15 duels -
33% of 3 situations -
Vertigo4
50% -
0.53 -
61.7 -
0.75-
35% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Az3l_ plays

Across 126 matches _Az3l_ averages K/R 0.68 and ADR 73.0; the rating across the 106 rated matches is 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 9 players. Averages 15.2 kills per match with 30% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 35 of 106 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. In 82 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. _Az3l_ loses the most ELO on Ancient (−32 ELO, win rate 48%). Things go best in match 1 of the day (+33 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +33 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 73.7, ELO at 1,794. Last 30 days: 3 matches, win rate 0%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.