_Art1st

Ukraine
On FACEIT since 2025 316 matches tracked 40 matches in 30 days
Last updated:

How does _Art1st play?

Rating 1.04 (from 300 matches) K/R 0.72 ADR 79.1 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.2
Knife kills 9 in 316 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 31x 4K, 1 ace in 234 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 78.5
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −448

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −65 ELO
50 matches · 42% win rate
On Dust 2 −18 ELO
76 matches · 50% win rate
On Thursdays −66 ELO, win rate 38%

_Art1st loses the most ELO on Anubis: −65 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
50% right on the average
0.75 better than 62%
81.1 better than 57%
1.07 better than 70%
55% of 202 duels better than 75%
40% of 70 situations right on the average
Mirage63
52% better than 55%
0.68 better than 27%
74.1 better than 22%
0.98 better than 40%
47% of 154 duels better than 31%
46% of 63 situations better than 73%
Ancient51
45% better than 36%
0.74 right on the average
84.2 better than 68%
1.05 better than 66%
49% of 190 duels better than 41%
36% of 44 situations better than 44%
Anubis50
42% better than 25%
0.70 better than 36%
79.0 better than 44%
1.03 better than 62%
57% of 122 duels better than 82%
31% of 54 situations better than 33%
Inferno34
35% better than 10%
0.71 right on the average
80.3 better than 57%
1.00 right on the average
46% of 69 duels better than 27%
35% of 23 situations better than 44%
Nuke21
62% better than 73%
0.77 better than 59%
79.5 better than 38%
1.14 better than 75%
47% of 45 duels better than 24%
35% of 23 situations better than 41%
Cache18
56% -
0.69 -
74.1 -
1.06-
50% of 60 duels -
19% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Art1st plays

Across 316 matches _Art1st averages K/R 0.72 and ADR 79.1; the rating across the 300 rated matches is 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 118 of 300 matches the rating was 1.10 or higher (39%), in 99 it was below 0.90. In 234 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. _Art1st loses the most ELO on Anubis (−65 ELO, win rate 42%). Things go best on Ancient (+59 ELO, win rate 45%). Match no. 2 of the day goes best: 54% win rate, −11 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −448. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 78.5. Last 30 days: 40 matches, win rate 53%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.