_Amigo_
Name history of _Amigo_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.00).
Impact
AverageExactly 2 kills in 13.5% of rounds and so just above the average (13.2%).
Utility and deaths
Strength5.9 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 1.05 (at the start 1.15). Slightly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 88.8. Last 3 months: 82.6 (at the start 88.8). Slightly above the average (79.6).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 44% (at the start 47%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 49% (at the start 58%). Right on the average (49%).
Best month: September 2026 with 2,088. Last 3 months: 1,845 (at the start 1,800).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Amigo_ loses the most ELO in match 1 of the day: −63 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.13 · Mirage
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Amigo_ plays
Across 171 matches _Amigo_ averages K/R 0.76, ADR 84.1 and a rating of 1.07. Biggest strength: Utility damage per round at 5.9, better than 86% of level 9 players. Averages 16.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 54% win rate in 71 matches. In 74 of 171 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 128 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. _Amigo_ loses the most ELO in match 1 of the day (−63 ELO, win rate 44%). Things go best on Mirage (+53 ELO, win rate 52%). Match no. 3 of the day goes best: 63% win rate, +8 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −6.2, Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: ELO at 1,845. Last 30 days: 28 matches, win rate 43%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.