_Airz
How does _Airz play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Opening
WeaknessClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 10 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.62 (at the start 0.67).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: September 2026 with 85.3. Last 3 months: 74.0 (at the start 74.7).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 50% (at the start 53%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 49% (at the start 54%).
Best month: August 2026 with 2,522. Last 3 months: 2,334 (at the start 2,500).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
_Airz loses the most ELO from match 5 of the day: +30 ELO, 39% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.56 · Anubis
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Airz plays
Across 127 matches _Airz averages K/R 0.65 and ADR 74.4; the rating across the 10 rated matches is 1.05. Biggest strength: Utility damage per round at 7.8. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 37%. That is better than only 1% of players on level 10. On average 14.0 kills per match, 52% of them headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 4 of 10 matches the rating was 1.10 or higher (40%), in 2 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. _Airz loses the most ELO from match 5 of the day (+30 ELO, win rate 39%). Things go best in match 2 of the day (+45 ELO, win rate 58%). Got weaker: K/R −0.05, Headshots −3 pp, Win rate −5 pp, ELO −166. Unchanged in recent months: ADR at 74.0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.