_Airz

United Kingdom
127 matches tracked
Last updated:

How does _Airz play?

Rating 1.05 (from 10 matches) K/R 0.65 ADR 74.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 40% weak 0.75 to 0.89 0% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 37%−14 pp better than 1%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 11%0 pp level
K/D 0.92−0.11 better than 12%
Pistol kills per match 3.0
Knife kills 1 in 127 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.0%−3.3 pp better than 1%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.30.0 level
4Ks and aces 4x 4K, 3 aces in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 7.8+3.7 better than 98%
Enemies flashed per round 0.70+0.40 better than 99%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.0
▼ Got worse
K/R −0.05, Headshots −3 pp, Win rate −5 pp, ELO −166

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.62 (at the start 0.67).

Patterns

From the last 127 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +30 ELO
28 matches · 39% wins
Between 12:00 and 18:00 ±0 ELO, win rate 35%
On Tuesdays ±0 ELO, win rate 20%

_Airz loses the most ELO from match 5 of the day: +30 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Anubis
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
47% better than 29%
0.63 better than 4%
73.4 better than 11%
1.23-
44% of 107 duels better than 12%
38% of 8 situations better than 54%
Anubis24
33% better than 5%
0.65 better than 10%
73.8 better than 14%
1.27-
31% of 39 duels better than 1%
100% of 2 situations better than 99%
Mirage21
67% better than 93%
0.67 better than 18%
72.9 better than 14%
-
54% of 39 duels better than 64%
40% of 10 situations better than 56%
Inferno20
55% better than 46%
0.60 better than 3%
70.5 better than 9%
-
31% of 51 duels better than 1%
38% of 8 situations better than 46%
Nuke19
63% better than 74%
0.68 better than 17%
76.7 better than 23%
1.16-
40% of 45 duels better than 4%
50% of 4 situations better than 74%
Dust 27
43% -
0.74 -
87.2 -
0.88-
45% of 33 duels -
0% of 3 situations -
Cache4
100% -
0.76 -
80.0 -
0.49-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _Airz plays

Across 127 matches _Airz averages K/R 0.65 and ADR 74.4; the rating across the 10 rated matches is 1.05. Biggest strength: Utility damage per round at 7.8. That is better than 98% of players on level 10. Most room to improve: Opening duels won at 37%. That is better than only 1% of players on level 10. On average 14.0 kills per match, 52% of them headshots. The strongest map is Mirage with a 67% win rate in 21 matches. In 4 of 10 matches the rating was 1.10 or higher (40%), in 2 it was below 0.90. In 49 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. _Airz loses the most ELO from match 5 of the day (+30 ELO, win rate 39%). Things go best in match 2 of the day (+45 ELO, win rate 58%). Got weaker: K/R −0.05, Headshots −3 pp, Win rate −5 pp, ELO −166. Unchanged in recent months: ADR at 74.0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.