_Aevr_
Name history of _Aevr_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _Aevr_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 11,309 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.05).
Impact
AverageExactly 2 kills in 13.0% of rounds and so slightly below the average (13.7%).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.97 (at the start 1.03). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 86.4. Last 3 months: 81.6 (at the start 84.5). Just above the average (81.5).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 50% (at the start 55%). Just below the average (51%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months unchanged at 49%. Clearly below the average (52%).
Best month: September 2026 with 2,808. Last 3 months: 2,782 (at the start 2,677).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 188 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Aevr_ loses the most ELO on Mirage: −15 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.97 · Anubis
Maps in detail
from the last 188 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Aevr_ plays
Across 188 matches _Aevr_ averages K/R 0.73 and ADR 83.1; the rating across the 175 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 61 of 175 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. _Aevr_ loses the most ELO on Mirage (−15 ELO, win rate 50%). Things go best on Anubis (+32 ELO, win rate 56%). Improved over the last three months: ELO +105. Got weaker: Rating −0.06, Headshots −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.6, Win rate at 49%. Last 30 days: 48 matches, win rate 48%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.