_Aard_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.84. Last 3 months: 0.67 (at the start 0.77). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 0.97 (at the start 1.11). Slightly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 91.5. Last 3 months: 72.9 (at the start 82.8). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 55%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months unchanged at 53%. Clearly above the average (49%).
Best month: October 2026 with 1,935. Last 3 months: 1,935 (at the start 1,593).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_Aard_ loses the most ELO on Mirage: −29 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Cache
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 1.90 · Dust 2
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How _Aard_ plays
Across 148 matches _Aard_ averages K/R 0.71, ADR 76.8 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 68% win rate in 25 matches. In 59 of 148 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 79 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. _Aard_ loses the most ELO on Mirage (−29 ELO, win rate 50%). Things go best in match 2 of the day (+98 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +98 ELO. Improved over the last three months: ELO +342. Got weaker: K/R −0.10, Rating −0.14, ADR −9.9, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 24 matches, win rate 54%, net ELO +88.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.