_AXERS_

Russia
30 matches tracked 28 matches in 30 days
Last updated:

How does _AXERS_ play?

Rating 1.06 K/R 0.76 ADR 82.8 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 30 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 7% good 1.10 to 1.29 30% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.0%).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 91%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 7x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 11%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Patterns

Soon this shows where _AXERS_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Nuke
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis11
64% -
0.79 -
84.3 -
1.10-
48% of 46 duels -
33% of 9 situations -
Mirage9
56% -
0.74 -
80.0 -
0.97-
48% of 44 duels -
30% of 10 situations -
Dust 27
29% -
0.62 -
75.3 -
0.88-
31% of 35 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _AXERS_ plays

Across 30 matches _AXERS_ averages K/R 0.76, ADR 82.8 and a rating of 1.06. Biggest strength: Utility hit rate at 44%, better than 95% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 8% of level 6 players. Averages 17.1 kills per match with 43% headshots. In 14 of 30 matches the rating was 1.10 or higher (47%), in 8 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 0 aces. Last 30 days: 28 matches, win rate 57%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.