_ATKS_
How does _ATKS_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05.
Damage per round (ADR)
Best month: July 2026 with 93.0. Last 3 months: 84.1 (at the start 93.0).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 57% (at the start 51%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 41%).
Best month: September 2026 with 1,920. Last 3 months: 1,812 (at the start 1,558).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 241 matches, each row based on 20+ matches.Where does the ELO go?
_ATKS_ loses the most ELO on Mirage: −52 ELO, 39% wins
Records and milestones
from recorded matches- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 1.72 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How _ATKS_ plays
Across 241 matches _ATKS_ averages K/R 0.76 and ADR 85.3; the rating across the 100 rated matches is 1.05. Biggest strength: Utility damage per round at 8.1. That is better than 98% of players on level 9. On average 16.6 kills per match, 56% of them headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 36 of 100 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 202 matches with detailed stats: 37 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. _ATKS_ loses the most ELO on Mirage (−52 ELO, win rate 39%). Things go best on Dust 2 (+132 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +254. Got weaker: ADR −8.9. Unchanged in recent months: K/R at 0.76. Last 30 days: 69 matches, win rate 46%, ELO balance +45.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.