_ATKS_

GE
241 matches tracked 69 matches in 30 days
Last updated:

How does _ATKS_ play?

Rating 1.05 (from 100 matches) K/R 0.76 ADR 85.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 36% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 55%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 28%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.3 better than 80%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+8 pp better than 88%
AWP share of kills 11%0 pp level
K/D 1.04+0.03 better than 61%
Pistol kills per match 2.9
Knife kills 7 in 241 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 4.3%+0.4 pp better than 66%
MVPs per match 2.30.0 level
4Ks and aces 37x 4K, 1 ace in 202 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 8.1+3.8 better than 98%
Enemies flashed per round 0.38+0.10 better than 77%
Rounds with a death 73%+1.0 pp better than 39%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +6 pp, Win rate +8 pp, ELO +254
= Stayed the same
K/R at 0.76
▼ Got worse
ADR −8.9

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 241 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −52 ELO
54 matches · 39% wins

_ATKS_ loses the most ELO on Mirage: −52 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 1.72 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
52% better than 56%
0.78 better than 74%
88.6 better than 88%
1.09–
57% of 246 duels better than 83%
35% of 49 situations better than 39%
Mirage54
39% better than 14%
0.73 level
81.3 better than 58%
1.06–
60% of 214 duels better than 93%
31% of 35 situations better than 30%
Anubis45
49% better than 41%
0.78 better than 75%
88.6 better than 89%
1.10–
55% of 190 duels better than 75%
31% of 35 situations better than 34%
Ancient34
47% better than 37%
0.72 better than 44%
81.7 better than 56%
0.98–
51% of 137 duels better than 56%
36% of 28 situations better than 48%
Inferno28
57% better than 63%
0.81 better than 78%
87.0 better than 75%
1.08–
54% of 116 duels better than 61%
35% of 17 situations better than 43%
Nuke11
27% –
0.62 –
75.2 –
0.73–
44% of 50 duels –
50% of 2 situations –
Cache9
67% –
0.87 –
92.0 –
1.37–
73% of 44 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How _ATKS_ plays

Across 241 matches _ATKS_ averages K/R 0.76 and ADR 85.3; the rating across the 100 rated matches is 1.05. Biggest strength: Utility damage per round at 8.1. That is better than 98% of players on level 9. On average 16.6 kills per match, 56% of them headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 36 of 100 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 202 matches with detailed stats: 37 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. _ATKS_ loses the most ELO on Mirage (−52 ELO, win rate 39%). Things go best on Dust 2 (+132 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +254. Got weaker: ADR −8.9. Unchanged in recent months: K/R at 0.76. Last 30 days: 69 matches, win rate 46%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.