_ARRz

Portugal
On FACEIT since 2016 237 matches tracked 119 matches in 30 days
Last updated:

How does _ARRz play?

Rating 1.01 (from 215 matches) K/R 0.71 ADR 77.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 14%+3 pp better than 70%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.30.0 level
4Ks and aces 25x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +11 pp
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.14, ADR −12.6

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.70 (at the start 0.84).

Patterns

From the last 237 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −73 ELO
28 matches · 39% wins
In match 4 of the day −50 ELO
31 matches · 26% wins
Between 12:00 and 18:00 −78 ELO, win rate 31%
On Wednesdays −47 ELO, win rate 41%

_ARRz loses the most ELO on Ancient: −73 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
50% better than 42%
0.71 better than 35%
76.7 better than 28%
0.99 better than 35%
50% of 293 duels better than 41%
47% of 57 situations better than 77%
Dust 261
51% better than 45%
0.76 better than 60%
83.1 better than 63%
1.10 better than 68%
60% of 215 duels better than 88%
37% of 60 situations better than 47%
Anubis40
55% better than 60%
0.69 better than 24%
76.6 better than 26%
0.99 better than 29%
52% of 128 duels better than 53%
33% of 27 situations better than 40%
Ancient28
39% better than 10%
0.61 better than 2%
71.1 better than 5%
0.82 better than 1%
40% of 111 duels better than 4%
32% of 19 situations better than 37%
Nuke12
75% -
0.89 -
85.1 -
1.32-
61% of 49 duels -
54% of 13 situations -
Cache10
50% -
0.65 -
72.7 -
0.93-
51% of 41 duels -
14% of 7 situations -
Inferno6
50% -
0.70 -
77.6 -
1.04-
55% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _ARRz plays

Across 237 matches _ARRz averages K/R 0.71 and ADR 77.9; the rating across the 215 rated matches is 1.01. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.8 kills per match, 52% of them headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 81 of 215 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 217 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. _ARRz loses the most ELO on Ancient (−73 ELO, win rate 39%). Things go best from match 5 of the day (+139 ELO, win rate 58%). Improved over the last three months: Headshots +11 pp. Got weaker: K/R −0.14, ADR −12.6. Unchanged in recent months: Win rate at 51%. Last 30 days: 119 matches, win rate 52%, ELO balance +220.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.