_ABC123

Russia
On FACEIT since 2022 83 matches tracked 20 matches in 30 days
ELO
2,421
30-day peak: 2,451
Rank EU
#68,523
Russia #19,257 in Russia
Last updated:

How does _ABC123 play?

Rating 1.06 (from 42 matches) K/R 0.74 ADR 78.3 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 11x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09, Win rate +4 pp, ELO +490
= Stayed the same
ADR at 78.0, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
27 matches · 63% win rate
In match 1 of the day ±0 ELO
23 matches · 43% win rate
On Tuesdays ±0 ELO, win rate 41%

_ABC123 loses the most ELO on Mirage: −29 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.07 · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 86%
0.77 better than 62%
81.9 better than 54%
1.11-
62% of 65 duels better than 94%
25% of 4 situations better than 15%
Dust 221
52% right on the average
0.70 better than 28%
72.7 better than 10%
1.00-
53% of 55 duels better than 56%
23% of 13 situations better than 15%
Anubis13
38% -
0.64 -
73.6 -
0.92-
39% of 51 duels -
25% of 4 situations -
Ancient10
50% -
0.81 -
82.1 -
1.23-
64% of 25 duels -
60% of 5 situations -
Nuke6
67% -
0.79 -
82.0 -
1.38-
60% of 5 duels -
100% of 2 situations -
Overpass4
25% -
0.82 -
87.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _ABC123 plays

Across 83 matches _ABC123 averages K/R 0.74 and ADR 78.3; the rating across the 42 rated matches is 1.06. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 16 of 42 matches the rating was 1.10 or higher (38%), in 14 it was below 0.90. In 34 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. _ABC123 loses the most ELO on Mirage (−29 ELO, win rate 63%). Things go best from match 5 of the day (±0 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate. Improved over the last three months: K/R +0.04, Rating +0.09, Win rate +4 pp, ELO +490. Unchanged in recent months: ADR at 78.0, Headshots at 56%. Last 30 days: 20 matches, win rate 55%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.