_8700

South Korea
On FACEIT since 2022 227 matches tracked 85 matches in 30 days
ELO ▼ 105
2,470
30-day peak: 2,575
Rank EU
#58,591
South Korea #943 in South Korea
Last updated:

How does _8700 play?

Rating 1.02 (from 177 matches) K/R 0.73 ADR 73.9 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Zeus kills1 in 227 matches
Knife kills 1 in 227 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 21x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 45%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.7

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −38 ELO
72 matches · 50% win rate
On Anubis −25 ELO
36 matches · 39% win rate
On Thursdays −38 ELO, win rate 31%

_8700 loses the most ELO on Dust 2: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Nuke
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
50% better than 44%
0.76 better than 57%
77.8 better than 34%
1.08 better than 63%
57% of 242 duels better than 79%
33% of 52 situations better than 38%
Mirage56
39% better than 9%
0.70 better than 29%
72.2 better than 11%
0.97 better than 27%
53% of 144 duels better than 61%
57% of 23 situations better than 91%
Anubis36
39% better than 10%
0.71 better than 33%
71.3 better than 6%
1.01 better than 40%
50% of 111 duels better than 41%
38% of 24 situations right on the average
Ancient26
46% better than 28%
0.68 better than 18%
69.9 better than 4%
0.91 better than 11%
50% of 54 duels better than 40%
33% of 12 situations better than 38%
Inferno16
56% better than 55%
0.69 better than 23%
71.5 better than 10%
0.99-
45% of 40 duels better than 12%
56% of 9 situations better than 88%
Nuke12
50% -
0.82 -
79.5 -
1.21-
76% of 33 duels -
25% of 4 situations -
Cache7
57% -
0.67 -
66.5 -
1.00-
54% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _8700 plays

Across 227 matches _8700 averages K/R 0.73 and ADR 73.9; the rating across the 177 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 71 of 177 matches the rating was 1.10 or higher (40%), in 64 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. _8700 loses the most ELO on Dust 2 (−38 ELO, win rate 50%). Things go best on Mirage (+50 ELO, win rate 39%). Match no. 4 of the day goes best: 53% win rate, +24 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −6.7. Unchanged in recent months: Win rate at 45%. Last 30 days: 85 matches, win rate 47%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.