_6ap6occ_

China
On FACEIT since 2024 102 matches tracked 32 matches in 30 days
Last updated:

How does _6ap6occ_ play?

Rating 0.92 (from 52 matches) K/R 0.65 ADR 73.7 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 2.3%−1.8 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 8x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.3
= Stayed the same
K/R at 0.65, Headshots at 44%, Win rate at 46%
▼ Got worse
ELO −168

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 39% win rate
In match 1 of the day −4 ELO
41 matches · 39% win rate

_6ap6occ_ loses the most ELO on Dust 2: −25 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 44%
0.67 better than 20%
76.9 better than 32%
0.97 better than 31%
46% of 50 duels better than 22%
27% of 11 situations better than 21%
Dust 233
39% better than 12%
0.64 better than 8%
73.6 better than 15%
0.89 better than 9%
35% of 46 duels better than 2%
50% of 6 situations better than 81%
Anubis9
56% -
0.72 -
80.8 -
1.08-
53% of 32 duels -
50% of 4 situations -
Ancient5
40% -
0.61 -
74.3 -
0.84-
38% of 21 duels -
50% of 2 situations -
Inferno5
40% -
0.44 -
49.9 -
0.52-
14% of 7 duels -
-
Nuke4
25% -
0.72 -
76.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How _6ap6occ_ plays

Across 102 matches _6ap6occ_ averages K/R 0.65 and ADR 73.7; the rating across the 52 rated matches is 0.92. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 42 matches. In 12 of 52 matches the rating was 1.10 or higher (23%), in 24 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. _6ap6occ_ loses the most ELO on Dust 2 (−25 ELO, win rate 39%). Things go best on Mirage (+82 ELO, win rate 50%). Improved over the last three months: ADR +4.3. Got weaker: ELO −168. Unchanged in recent months: K/R at 0.65, Headshots at 44%, Win rate at 46%. Last 30 days: 32 matches, win rate 41%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.