_6ap6occ_
Name history of _6ap6occ_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does _6ap6occ_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (4.1%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: October 2026 with 0.66. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92.
Damage per round (ADR)
Best month: October 2026 with 77.9. Last 3 months: 75.9 (at the start 71.6). Slightly below the average (80.4).
Share of headshot kills
Best month: January 2026 with 45%. Last 3 months unchanged at 44%. Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 46% (at the start 48%). Clearly below the average (49%).
Best month: January 2026 with 2,536. Last 3 months: 2,368 (at the start 2,536).
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
_6ap6occ_ loses the most ELO on Dust 2: −25 ELO, 39% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Mirage
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How _6ap6occ_ plays
Across 102 matches _6ap6occ_ averages K/R 0.65 and ADR 73.7; the rating across the 52 rated matches is 0.92. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Mirage with a 50% win rate in 42 matches. In 12 of 52 matches the rating was 1.10 or higher (23%), in 24 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. _6ap6occ_ loses the most ELO on Dust 2 (−25 ELO, win rate 39%). Things go best on Mirage (+82 ELO, win rate 50%). Improved over the last three months: ADR +4.3. Got weaker: ELO −168. Unchanged in recent months: K/R at 0.65, Headshots at 44%, Win rate at 46%. Last 30 days: 32 matches, win rate 41%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.