_4LEX20

Portugal
On FACEIT since 2017 218 matches tracked 64 matches in 30 days
ELO ▲ 35
2,224
30-day peak: 2,285
Rank EU
#125,931
Portugal #2,031 in Portugal
Last updated:

How does _4LEX20 play?

Rating 0.96 (from 180 matches) K/R 0.67 ADR 73.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 16x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, Win rate +10 pp
= Stayed the same
K/R at 0.68, ADR at 73.9, Headshots at 54%, ELO at 2,176
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −93 ELO
41 matches · 41% win rate
On Dust 2 −92 ELO
52 matches · 40% win rate
Between 12:00 and 18:00 −46 ELO, win rate 40%
On Tuesdays +4 ELO, win rate 35%

_4LEX20 loses the most ELO on Ancient: −93 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
64% better than 90%
0.67 better than 20%
73.1 better than 16%
0.98 better than 35%
41% of 135 duels better than 6%
43% of 30 situations better than 63%
Dust 252
40% better than 14%
0.70 better than 31%
75.7 better than 24%
1.02 better than 46%
54% of 142 duels better than 64%
40% of 30 situations better than 58%
Ancient41
41% better than 17%
0.63 better than 6%
72.6 better than 10%
0.87 better than 6%
41% of 149 duels better than 5%
17% of 12 situations better than 7%
Inferno33
61% better than 76%
0.67 better than 23%
73.2 better than 15%
0.96 better than 27%
48% of 110 duels better than 26%
40% of 10 situations better than 58%
Cache27
44% -
0.63 -
71.3 -
0.87-
46% of 93 duels -
17% of 6 situations -
Anubis5
40% -
0.66 -
70.4 -
1.01-
80% of 5 duels -
0% of 1 situations -
Nuke5
100% -
0.80 -
89.2 -
1.22-
50% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _4LEX20 plays

Across 218 matches _4LEX20 averages K/R 0.67 and ADR 73.7; the rating across the 180 rated matches is 0.96. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.7, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 57 of 180 matches the rating was 1.10 or higher (32%), in 79 it was below 0.90. In 138 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. _4LEX20 loses the most ELO on Ancient (−93 ELO, win rate 41%). Things go best on Mirage (+79 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, +26 ELO. Improved over the last three months: Rating +0.08, Win rate +10 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.9, Headshots at 54%, ELO at 2,176. Last 30 days: 64 matches, win rate 55%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.