_3-14_2h_

Russia
On FACEIT since 2025 307 matches tracked 85 matches in 30 days
Last updated:

How does _3-14_2h_ play?

Rating 0.91 K/R 0.65 ADR 72.2 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 307 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 37%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 42%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 44%−1 pp · Ø 45% better than 43%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 2.4
Knife kills 36 in 307 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.0%).

2K rounds 11.4%−1.6 pp · Ø 13.0% better than 14%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 24x 4K, 7 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 23%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +7 pp, Win rate +10 pp, ELO +387
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.63 (at the start 0.72). Clearly below the average (0.72).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
41 matches · 49% win rate
On Thursdays +28 ELO, win rate 39%

_3-14_2h_ loses the most ELO on Nuke: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.83 · Mirage
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
52% better than 60%
0.68 better than 32%
75.0 better than 30%
0.95 better than 36%
48% of 425 duels better than 42%
32% of 56 situations better than 34%
Anubis52
48% better than 37%
0.59 better than 4%
67.4 better than 4%
0.82 better than 6%
45% of 223 duels better than 26%
48% of 25 situations better than 75%
Dust 241
54% better than 67%
0.64 better than 15%
71.0 better than 13%
0.88 better than 15%
42% of 168 duels better than 13%
38% of 24 situations right on the average
Nuke41
49% better than 42%
0.65 better than 16%
72.4 better than 15%
0.91 better than 22%
47% of 241 duels better than 30%
41% of 32 situations better than 57%
Ancient37
54% better than 64%
0.67 better than 26%
72.9 better than 17%
0.93 better than 33%
45% of 152 duels better than 24%
39% of 28 situations better than 56%
Inferno27
56% better than 67%
0.67 better than 33%
74.3 better than 29%
0.93 better than 33%
44% of 108 duels better than 21%
38% of 16 situations better than 52%
Cache5
0% -
0.51 -
55.4 -
0.68-
27% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _3-14_2h_ plays

Across 307 matches _3-14_2h_ averages K/R 0.65, ADR 72.2 and a rating of 0.91. Most room to improve: Utility hit rate at 26%, better than only 7% of level 6 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 81 of 307 matches the rating was 1.10 or higher (26%), in 169 it was below 0.90. In 242 matches with detailed stats: 24 4Ks and 7 aces. Best month by rating: July 2026 at 1.00. _3-14_2h_ loses the most ELO on Nuke (−25 ELO, win rate 49%). Things go best in match 1 of the day (+149 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +149 ELO. Improved over the last three months: Headshots +7 pp, Win rate +10 pp, ELO +387. Got weaker: K/R −0.09, Rating −0.12, ADR −7.5. Last 30 days: 85 matches, win rate 42%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.