Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average36% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.24 K/D and so well above the average (0.97).
Impact
AverageExactly 2 kills in 12.5% of rounds and so just below the average (12.8%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.86 (at the start 0.77). Well above the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 1.27 (at the start 1.12). Well above the average (0.99).
Damage per round (ADR)
Last 3 months: 81.3 (at the start 82.6). Slightly above the average (78.5).
Share of headshot kills
Last 3 months: 50% (at the start 58%). Slightly above the average (48%).
Matches won (win rate)
Last 3 months: 65% (at the start 40%). Well above the average (46%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.34 · Dust 2
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How _2pajs plays
Across 40 matches _2pajs averages K/R 0.82, ADR 81.9 and a rating of 1.19. Biggest strength: K/D at 1.24, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 8 players. Averages 17.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 23 of 40 matches the rating was 1.10 or higher (58%), in 12 it was below 0.90. In 20 matches with detailed stats: 12 4Ks and 1 ace. Improved over the last three months: K/R +0.09, Rating +0.15, Win rate +25 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: ADR at 81.3. Last 30 days: 7 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.