_1not_

Djibouti
On FACEIT since 2020 111 matches tracked 40 matches in 30 days
Last updated:

How does _1not_ play?

Rating 1.06 (from 61 matches) K/R 0.74 ADR 77.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.08+0.06 · Ø 1.02 better than 68%
Pistol kills per match 3.2
Knife kills 3 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 4x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.17, ADR +5.1, Win rate +6 pp
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.04 · Dust 2
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 59%
0.75 better than 57%
80.2 better than 48%
1.07 better than 64%
55% of 86 duels better than 70%
35% of 17 situations better than 42%
Mirage28
50% right on the average
0.75 better than 56%
75.7 better than 25%
1.11-
54% of 54 duels better than 67%
38% of 13 situations right on the average
Anubis18
67% better than 90%
0.71 better than 37%
73.9 better than 17%
1.05-
61% of 44 duels better than 93%
44% of 9 situations better than 67%
Nuke10
60% -
0.81 -
82.8 -
1.02-
68% of 19 duels -
0% of 3 situations -
Ancient9
44% -
0.64 -
70.3 -
0.94-
57% of 14 duels -
0% of 3 situations -
Inferno8
25% -
0.72 -
72.6 -
1.15-
63% of 24 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How _1not_ plays

Across 111 matches _1not_ averages K/R 0.74 and ADR 77.2; the rating across the 61 rated matches is 1.06. Biggest strength: 3K rounds at 5.7%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 29 of 61 matches the rating was 1.10 or higher (48%), in 20 it was below 0.90. In 45 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. Things go best in match 1 of the day (+189 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +189 ELO. Improved over the last three months: K/R +0.07, Rating +0.17, ADR +5.1, Win rate +6 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 40 matches, win rate 58%, net ELO +155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.